Textureworks

Developer’s Description

TextureWorks version 1 is a large collection of natural textures and surfaces. Hundreds of commercial-quality brick, water, sky, stone, cloth, wood and marble textures and surfaces are included in the package. There are many different categories and whether you’re working on a game or simply adding a background to your Web page. Texture Works is certain to have what you need. Registration comes with access to our large Sound Effects Library containing everything you need to bring your games to life.

TextureWorks is an Artificial Intelligence Based easy texture generation and texture maps generation tool for preparing PBR materials for your 3D/2D Games!

It has everything you need to build a complete texture from small patches or samples of images of your desired size.

In addition with the capability of generating all sorts of texture maps, it has also the tool for increasing the resolution of the images with advance artificial intelligence based algorithms to scale images to HD or 4K scale.

With Recent update. You can even author your PBR texture using nodes like that in substance designer.

From the task of texture generation to texture completion, texture re-scaling and texture map generation; this software is a one stop shop to get all these solution in one package.

Not only that you will also have a plethora of sample texture libraries (of over 1,600 textures of various types) for ready to be used in your 3D/2D Games at no additional cost.
Texture Library Includes: Bark, Brickwalls,Concrete, Eatables, Extras, Fabric, Floor, Grassland, Ground, Hedge, Marble, Metal, Rusted Metal, Moss, Organic, Paintchips, ROad, Roof, Rust, Skin, Stones, Stonewalls, Walls2, Weathered Walls & Wood.

Key Features

Texture Generation of desired size from sample input image with the feature of texture completion.
Texture re-scaling to high resolution.
Texture Maps Generation : Normal, Displacement, Ambient Occlusion, Specular.
Texture Visualizer in 3D Environment with direct feedback to changes made in the software.
A free Library of several essential textures of over 1600 files to jump start your 3D/2D game Development.
Seamless Tiled Texture Generation (recent update).
Image to Image color transfer without relying on external photo-editing tools. Useful for changing color of textures as per its environmental lighting/season.
Node based PBR Texture Authoring. Also, you can contribute to its ever-growing community based online texture Library.TextureWorks Alternatives
TextureWorks is described as ‘Artificial Intelligence Based easy texture generation and texture maps generation tool for preparing PBR materials in your 3D/2D Games! It has everything you need to build a complete texture from small patches or samples of images of your desired size’. There are more than 10 alternatives to TextureWorks for Windows, Mac, Linux, Java Mobile and Adobe Photoshop. The best alternative is Substance Designer. It’s not free, so if you’re looking for a free alternative, you could try TexGraph or Patternshop. Other great apps like TextureWorks are PixPlant (Paid), Filter Forge (Paid), NeoTextureEdit (Free, Open Source) and Imogen (Free, Open Source).Intel has extended Photoshop* to take advantage of the latest image compression methods (BCn or DXT) via plugin. The purpose of this plugin is to provide a tool for artists to access superior compression results at optimized compression speeds within Photoshop.

Download Plugin

Before Compression 769k TGA
Test strip before compression

After BC7 Fine Compression 257k DDS
Test Strip After BC7 (Fine) Compression

Benefits
Context Menu

Access to hardware supported superior compression results
Compression at optimized speeds
Previewing and convenience features to aid productivity
Runs within established content tool
Pluggable architecture for future compression schemes
FAQ
Q: Why do we still need texture compression?
A: Demand for more realism in games via textures has increased with every new graphics hardware improvement. Effective texture memory management (compression), is still required to keep pace with this demand.

Q: How can I minimize artifacts errors?
A: Higher bit depths and or finer (slower) compression formats (e.g. BC7 fine)

Q: Why would I use BCn over lossless PNG?
A1: PNG, JPG, etc. saves disk space and transmission time over the internet but have no impact on optimizing textures for use in graphics hardware memory whatsoever
A2: BCn optimizes textures for real-time use in graphics memory and saves space on disk. However, not all applications can read or load the newer BCn compression formats – This free sample code will allow you to implement optimized BCn in your app.

Q: Once I have a .DDS with BCn what do I do with it?
A: You can assign the texture to your object in any app that supports the chosen BCn format

Q: What game engines support DDS?
A1: Unreal* offers BC7 as a texture compression option on build
A2: Maya* 2015+ supports BC7 in Viewport2.0

Q: Is there support for Microsoft DirectX* 11.3 and 12?
A: Yes the newer BCn formats are supported in DirectX*11.2 and 12

Q: How do I know what compression is best for what?
A: See Export Formats table below

Q: What are the HW requirements for BCn
A1: Older graphics (< DirectX 10) won’t support newer BC6 and BC7
A2: Low power graphics like PowerVR don’t support BC compression

Q: Is a Mac* version available
A: No, not at this time

Key Features
Multiple image format support for BCn,
Save with
Microsoft DirectX 10 extended header for sRGB
Read DirectX10 extended header DDS files into Photoshop
Choice of Fast and Fine (more accurate) compression
Support for alpha maps, color maps, normal maps
Support for cube maps
BCn Compression
Gaussian Blur Script
Convert Horizontal cube cross to from Layers script
Load or Edit mipmaps levels as layers – Repack mipmaps upon save
Real-time preview to visualize quality trade-offs
Photoshop Batch or Action support
Save plugin settings as Presets
Extensible
Cube Map Tools

Gaussian Blur Script
Allows you to apply a gaussian blur value across all individual layers (sides) of the cube map. Layers can then be saved directly to a single DDS file in the BCn format of choice or converted to a horizontal cube cross using the Convert Cube Map script provided to evaluate if desired.

 

Convert Cube Map Script
Enables 2-way conversion from a horizontal cube cross to individual sides as layers for image processing and back again.

Export Formats
Formats Menu

Available formats change based on Texture Type chosen. Contextual guidance in simple terms is also provided. Color format list shown at left. Full list shown below.

How To Install?

Run the system and open PC properties.
Get the latest Software.
Go to the activation menu too.
After that, download the code and the crack from the link below.
Enter this key to activate.

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